For my purposes I used the H.264 AMD APP codec which feeds directly off the GPU as I mentioned before, a 30 FPS setting, full resolution and an output container of MP4.Choosing an AVI output type usually results in a larger file size, at least in my experience. Bandicam h.264īy clicking on video settings you can choose the codec, recording resolution, FPS (frames per second) and output format amongst other settings. The first areas you need to check are the hotkeys to record, the output folder and the video settings.The hotkey F8 for example, will start and stop the recording and choosing your output folder keeps your projects nice and tidy, not to mention being able to utilise a faster hard drive location, if you have one available. As I mentioned earlier, I’m not an expert in codecs, containers, video formats and the like, but am eager to learn and experiment with a helping hand and in that journey, Bandicam is more than friendly. In that respect, Bandicam clearly achieves that goal and is a pleasure to use. Handy tip: make sure you only have one capture or record program open at one time, particularly if you always use the same hotkeys across the board.Īs far as I’m concerned, any program that is presented in a logical, easy to use format that isn’t scary for beginners, has to be a winner. The image above, published by Bandicam, illustrates the latest hardware acceleration codecs from the major players and the specific requirements. #FRAPS ONLY RECORDS 29 SECONDS FREE#You can always tell if your CPU is struggling, when the game begins to stutter (lag) and it can become unplayable.There are still arguments as to whether the CPU is more capable of producing the lag free quality required and in the end, the current evidence should speak for itself. Probably the single most important factor though, is that the load isn’t on the CPU as much as used to be the case if you choose a decoder that feeds directly off the GPU, resulting in negligible amounts of lag and dropped framerates. #FRAPS ONLY RECORDS 29 SECONDS PLUS#The main plus with the first three programs is that you get to choose your decoder and different containers/formats. There are of course numerous other game recording programs and I’ve recently being playing with Bandicam, Dxtory, Action!, MSI Afterburnerand Raptr GVR with some mixed results. But times have changed and digital recording technology has improved dramatically. Fraps is excellent at what it does you simply press the hotkey in-game and it records, giving you a raw AVI which you can then convert to another format to achieve a more manageable upload size. We know that Fraps generates a raw AVI file and those can be around 1Gb a minute of recorded gameplay, with the main disadvantage of only being able to use Fraps’ own built in codec, FPL1. It’s now easier than ever to record your gameplay and as I mentioned in Part One of this series, it’s no longer a question of churning out massive AVI files and rendering them through a codec to achieve a manageable size for uploading.
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